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Games

Letter Lost (shipping May 2026)

Writer

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Letter Lost is an eerie, mysterious post office sim. Players process mail and interact with the post office's patrons, all while slowly uncovering the truth of the reality-defying Kharnym Isle.

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  • Developing engaging storylines and memorable NPCs according to briefs provided by the creative director.

  • Carefully weaving non-narrative gameplay into my storylines, creating scenarios and choices that blend seamlessly with the rest of the game.

  • Creating thorough outlines and flowcharts of all choices and consequences within each storyline using Miro, and iterating upon the flowcharts based on creative director feedback.

  • Writing and iterating upon compelling sequences of branching dialogue using Ink, a narrative scripting language.

  • Designing and implementing narrative tools to streamline development.

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The Bureau of Fantastical & Arcane Affairs (in development)

Narrative Designer and Implementer

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The Bureau of Fantastical & Arcane Affairs is a comedic first-person exploration driven narrative adventure. As an inspector at the Bureau, the fate of this fable is in your hands. Do your job, fix the shambled story—or… don’t. The choice is yours. When you're done, step into the hero’s boots and see what sort of tale your work wrought.

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  • Implementing branching dialogue, quests, and voice lines in Unreal Engine 5 using Narrative Tales plugin.

  • Performing quality assurance on quests implemented by myself and others.

  • Assessing implemented quests for clarity and quality and proposing design solutions.

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Red Rain (in development)

Writer

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Red Rain is a pixel art action-adventure game set in the ruins of a post-Yellowstone supereruption North America. Protagonist Allie must raise and protect her only daughter Mya from a poisoned earth, ravenous wolves, and other survivors.

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  • Writing and revising item and environment descriptions to add texture to the world without taking the player out of the gameplay.

  • Consulting on the game's overarching narrative
RedRain

Interactive Fiction

The Hollow Mirror (in development)

Solo Writer and Narrative Designer

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The Hollow Mirror is my personal passion project. In this interactive fiction game, the player wakes up as an undead woman, with no memory of who they were in life. They must navigate a world that's hostile to the undead in order to learn who they were, and more importantly, why they were brought back from the dead.

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  • Conceptualizing and writing a complex, interactive story with interlacing characters and a rich gothic horror setting.

  • Creating exciting choices for the player with satisfying payoffs and consequences.

  • Developing stats such as an NPC's suspicion of the player to create results of player choice that build up over time.

  • Implementing the intricate branching narrative in Ink, a scripting language for text-based games.

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Physical Games

Adventuring Party Builder

Co-Designer and Co-Writer

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The Adventuring Party Builder is a system-neutral card game that uses a tarot deck to help a GM and their players build their party during session 0. Each card comes with its own prompts to help players develop backstory, skills, possessions, and even relationships with the other characters at the table.

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  • Came up with the idea for the game and pitched it to my creative partner

  • Wrote half the prompts, focusing on intra-party relationships and establishing a starting inventory

  • Edited my partner's half of the prompts, as well as the instructions and tutorials

  • Built an online version of the game for remote play

Adventuring Party Builder

Me, elsewhere

  • bluesky logo
  • LinkedIn

© 2024 By Christi Kerr

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