Games
Letter Lost (shipping May 2026)
Writer
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Letter Lost is an eerie, mysterious post office sim. Players process mail and interact with the post office's patrons, all while slowly uncovering the truth of the reality-defying Kharnym Isle.
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Developing engaging storylines and memorable NPCs according to briefs provided by the creative director.
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Carefully weaving non-narrative gameplay into my storylines, creating scenarios and choices that blend seamlessly with the rest of the game.
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Creating thorough outlines and flowcharts of all choices and consequences within each storyline using Miro, and iterating upon the flowcharts based on creative director feedback.
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Writing and iterating upon compelling sequences of branching dialogue using Ink, a narrative scripting language.
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Designing and implementing narrative tools to streamline development.

The Bureau of Fantastical & Arcane Affairs (in development)
Narrative Designer and Implementer
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The Bureau of Fantastical & Arcane Affairs is a comedic first-person exploration driven narrative adventure. As an inspector at the Bureau, the fate of this fable is in your hands. Do your job, fix the shambled story—or… don’t. The choice is yours. When you're done, step into the hero’s boots and see what sort of tale your work wrought.
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Implementing branching dialogue, quests, and voice lines in Unreal Engine 5 using Narrative Tales plugin.
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Performing quality assurance on quests implemented by myself and others.
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Assessing implemented quests for clarity and quality and proposing design solutions.

Red Rain (in development)
Writer
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Red Rain is a pixel art action-adventure game set in the ruins of a post-Yellowstone supereruption North America. Protagonist Allie must raise and protect her only daughter Mya from a poisoned earth, ravenous wolves, and other survivors.
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Writing and revising item and environment descriptions to add texture to the world without taking the player out of the gameplay.
- Consulting on the game's overarching narrative


