Games
Letter Lost (in development)
Writer
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Letter Lost is a mysterious, narrative-driven post office sim. Players process mail and interact with the post office's patrons, all while slowly uncovering the truth of the reality-defying Kharnym Isle.
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Developing subplots and NPCs according to briefs and style guides provided by the creative director
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Building upon the game's primary mystery by introducing twists and clues at satisfying moments
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Writing and iterating upon compelling dialogue sequences with engaging choices for the player
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Implementing branching story paths in Ink, a narrative scripting language
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Pitching NPC and subplot ideas that align with the tone and themes of the overarching narrative

The Hollow Mirror (in development)
Solo Writer and Narrative Designer
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The Hollow Mirror is my personal passion project. In this interactive fiction game, the player wakes up as an undead woman, with no memory of who they were in life. They must navigate a world that's hostile to the undead in order to learn who they were, and more importantly, why they were brought back from the dead.
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Conceptualizing and writing a complex, interactive story with interlacing characters and a rich gothic horror setting.
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Creating exciting choices for the player with satisfying payoffs and consequences.
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Developing stats such as an NPC's suspicion of the player to create results of player choice that build up over time.
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Implementing the intricate branching narrative in Ink, a scripting language for text-based games.

Red Rain (in development)
Writer
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Red Rain is a pixel art action-adventure game set in the ruins of a post-Yellowstone supereruption North America. Protagonist Allie must raise and protect her only daughter Mya from a poisoned earth, ravenous wolves, and other survivors.
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Writing and revising item and environment descriptions to add texture to the world without taking the player out of the gameplay.
- Consulting on the game's overarching narrative



