Games
Unannounced Game
Writer
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Developing subplots and NPCs according to briefs and style guides provided by the creative director
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Building upon the game's primary mystery by introducing twists and clues at satisfying moments
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Writing and iterating upon compelling dialogue sequences with engaging choices for the player
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Implementing branching story paths in Ink, a narrative scripting language
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Pitching NPC and subplot ideas that align with the tone and themes of the overarching narrative

The Hollow Mirror (in development)
Solo Writer and Narrative Designer
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The Hollow Mirror is my personal passion project. In this interactive fiction game, the player wakes up as an undead woman, with no memory of who they were in life. They must navigate a world that's hostile to the undead in order to learn who they were, and more importantly, why they were brought back from the dead.
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Conceptualizing and writing a complex, interactive story with interlacing characters and a rich gothic horror setting.
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Creating exciting choices for the player with satisfying payoffs and consequences.
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Developing stats such as an NPC's suspicion of the player to create results of player choice that build up over time.
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Implementing the intricate branching narrative in Ink, a scripting language for text-based games.

Scorch's Return (in pre-production)
Narrative Designer and Writer
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Scorch's Return is an action platformer full of morally gray characters, civilizations with rich cultures and histories, and cute little guys! At its current point in development, I'm focused on creating the game's lore bible and story outline, but as we progress I will also write and implement all narrative elements in the game.
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Responsibilities
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Building and expanding plots, worlds, and characters from the lead designer’s original pitch.
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Writing and maintaining a dev-facing lore bible meant to inform and inspire all disciplines on the team.
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Brainstorming and pitching narrative delivery systems to communicate story to the player seamlessly.
