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Games

Unannounced Game

Writer

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  • Developing subplots and NPCs according to briefs and style guides provided by the creative director

  • Building upon the game's primary mystery by introducing twists and clues at satisfying moments

  • Writing and iterating upon compelling dialogue sequences with engaging choices for the player

  • Implementing branching story paths in Ink, a narrative scripting language

  • Pitching NPC and subplot ideas that align with the tone and themes of the overarching narrative

The Hollow Mirror (in development)

Solo Writer and Narrative Designer

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The Hollow Mirror is my personal passion project. In this interactive fiction game, the player wakes up as an undead woman, with no memory of who they were in life. They must navigate a world that's hostile to the undead in order to learn who they were, and more importantly, why they were brought back from the dead.

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  • Conceptualizing and writing a complex, interactive story with interlacing characters and a rich gothic horror setting.

  • Creating exciting choices for the player with satisfying payoffs and consequences.

  • Developing stats such as an NPC's suspicion of the player to create results of player choice that build up over time.

  • Implementing the intricate branching narrative in Ink, a scripting language for text-based games.

The Hollow Mirror banner

Scorch's Return (in pre-production)

Narrative Designer and Writer

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Scorch's Return is an action platformer full of morally gray characters, civilizations with rich cultures and histories, and cute little guys! At its current point in development, I'm focused on creating the game's lore bible and story outline, but as we progress I will also write and implement all narrative elements in the game.

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Responsibilities

  • Building and expanding plots, worlds, and characters from the lead designer’s original pitch.

  • Writing and maintaining a dev-facing lore bible meant to inform and inspire all disciplines on the team.

  • Brainstorming and pitching narrative delivery systems to communicate story to the player seamlessly.

scorch's return concept art

Game Jams

Child of Ruin

Narrative Designer and Game Writer

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This game began with a question: could 20-30 people come together to create a narrative-driven micro RPG in 72 hours for Ludum Dare 55?

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Responsibilities

  • Conceptualized and wrote character bios for NPC party members. Developed them as representatives of the competing ideologies at the heart of the game

  • Wrote branching dialogue to develop their belief systems and prompt the player to make tough choices

  • Worked with the rest of the narrative team to conceptualize and flesh out the plot and world-building

  • Revised and polished my own writing and gave feedback to others

  • Compiled and categorized the dialogue for audio technicians and voice actors

child of ruin.png

Interactive Fiction

Maze Gallery

Contributing Writer

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The Maze Gallery is a text-based game in which the player explores an absurdist art museum and tries to find their way out. I was one of 24 writers who contributed exhibits and puzzles designed to ignite the imagination and prompt introspection. We are still making edits to Maze Gallery based on player feedback, but a current build is available on itch.

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Responsibilities

  • Wrote two absurdist art exhibits and designed ways for the player to interact with and affect them

  • Revised the exhibits according to feedback from the creative director

  • Collaborated on solutions to player feedback for my exhibits and implemented those solutions

maze-gallery.png

Physical Games

Adventuring Party Generator

Designer and Writer

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My co-designer and I wanted to build a deck of cards that could gamify the character creation process in Dungeons and Dragons (and similar TTRPGs.) Players draw cards with story prompts to flesh out not only their character's backstory, but also their relationships with the other members of the adventuring party. Each card has a base prompt and two twists, which are determined by whether the player drew the card upright or reversed. 

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We're inspired by tarot decks, and plan to produce both a fully playable deck and a booklet with all the prompts so people can play with their own tarot decks.

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The game is currently early in the playtesting phase.

DND card game prototype

Me, elsewhere

  • bluesky logo
  • LinkedIn

© 2024 By Christi Kerr.
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